Players worldwide
Your game launches in 50+ languages, including right-to-left scripts, with a strong focus on India, the Middle East, Africa, Latin America, Southeast Asia and the US.
You made a game people love to play together. We help you ship it everywhere, keep it safe for every age, and grow it for years.
You keep building the game. We bring the players, the services and the launch.
Your game launches in 50+ languages, including right-to-left scripts, with a strong focus on India, the Middle East, Africa, Latin America, Southeast Asia and the US.
Sign-in, purchases, cloud save, leaderboards, remote settings and crash reports come ready to use, so you skip months of backend work.
We review every build for child safety, privacy and store rules before launch, so your game is ready for families and for the stores.
Store listings, market tests, events and updates are planned with you, so your game keeps growing after day one.
You always know which stage your game is in and what comes next.
Send your game, a short pitch and a build or gameplay video. It takes about ten minutes.
Our team plays your game and replies to you, whatever the answer.
We check age rating, privacy, purchases and ads, and make sure names, art and music are yours to use.
A short test in a few regions shows what it costs to reach players and how many come back on day 1 and day 7.
We look at your roadmap, content plan and team together, and agree what launch should look like.
If it is a good fit, you receive a publishing proposal to review with your team.
Submitting is free. We read every submission and reply to every studio.
No. Submitting your game is free, and there is no obligation on either side.
Your share is 30% of your game's net revenue from the first dollar until the user-acquisition spend you approved, and we were invoiced for, is recouped. We recoup it only from Koydo's share, never from yours. After that, your share is 50%. Once your game's lifetime net revenue passes $1 million, your share of every later dollar is 60%, whether or not that spend has been recouped. Shares apply dollar by dollar going forward and are never recalculated backwards. Refunds and chargebacks are charged at the share that applied to the original sale, and they reduce lifetime net revenue, so they can bring your game back under $1 million for later dollars until it passes $1 million again. Spend we don't recoup is never your debt.
You keep ownership of your game and characters. Console and PC rights stay with you unless your proposal's title schedule expressly includes those channels. The full terms come with your proposal.
Any engine that makes your game great. Unity, Flutter, web, Unreal and Godot games are all welcome.
Yes. Games for under-13s ship without ads, tracking or third-party data tools, and purchases always go through a parent. We help you get there.
Yes. Early is fine if the fun is already there. A short gameplay video is enough to start.
We use it only to review your game and to contact you about it. See our Privacy Policy for details.